Connect
To Top

Deadfire Update 1.1.0 Patch Notes Explained, Pillars Of Eternity 2 Guide

Obsidian has launched the PILLARS OF ETERNITY 2 Update 1.1.Zero Patch Notes right now for players to check out. This is the first predominant update (it’s technically 1.1.Zero.0035 in case you’re counting) due to the fact that the game released almost exactly a month in the past so strap in and get geared up. This baby is a big update so permit’s cross in advance and soar in!

Note: We have opted out of providing the spoilery parts of the Pillars of Eternity 2 Update 1.1.0 Patch Notes like on your companions and quests so make sure to check the forum submit for the ones in case you’re fascinated.

Pillars of Eternity 2 Update 1.1.0 Patch Notes Explained: New Features and Updates
Intro Skip Added
There is now a Start & Skip Intro button that brings the player immediately to the second level of the sport.
This function will become available after you have got played thru the intro once, or loaded a keep (upon getting the replace).
Veteran & PotD Balance Improvements
Armor and Penetration now scale up on PotD.
Many encounters have had gadgets swapped out for harder versions.
Some encounters have had devices introduced or set to ambush the party all through the stumble upon.
Additional Custom AI aid and updates:
All Conditionals have now been categorized inside the Custom AI menu.
The AI Toggle button on the capability bar now helps cycling through: Attacking whilst the use of Abilities, Attacking whilst not using Abilities, and Not the usage of AI.
The following movements can now be conditionalized in Custom AI: Using Consumable short slot gadgets, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
Ship Resupply
A new “Refill Ship Supplies” button can now be used to conveniently buy ship resources from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
World Map Legend Added
A new Map Legend has been delivered that lets in all icons on the World Map to be filtered by way of class.
Character Appearance Improvements
Character Appearance can now be modified in-sport thru the Appearance button at the Inventory display (Player and adventurers only).
Character Hairstyles at the moment are rendered clearly with a few Hats.
Eye Color customization has been brought.
Graphics alternatives expanded
Six new toggles had been delivered to the Graphics menu to enable/disable sure visual features inclusive of Weather Effects, Lights, and Combat Text.
News Feed Updated
The News Feed on the Main Menu has been revamped to include hyperlinks to the modern articles, DLC, and social media.

Pillars of Eternity 2 Update 1.1.0 Patch Notes Explained: Major Issues
Many part case crashes (suggested by way of users) have also been resolved.
Managing celebration with capes on the World Map.
God conversations returning birthday party to player deliver with characters who’ve capes.
Client changed into growing a folder that required permission to get entry to.
Issues loading saves causing gamers to return to Main Menu.
Issues transitioning to distinction scenes inflicting players to return to Main Menu.
Leveling up characters with bonus weapon units no longer reasons a black display screen.
Resolved an issue that blocked users with positive permissions from loading saves.
Creating a multiclass person with spells and non-spell abilities not blocks man or woman advent.
Level Scaling now additionally adjusts enemy tiers up. Normal enemies are scaled up to four stages better and Named enemies are scaled up to six stages better
Critical Path Only Level Scaling is now working nicely(Hasongo, Ashen Maw and Ukaizo).
Gold, Greed & Guts fulfillment now constantly unlocks while requirements are met.
A large amount of localization corrections were applied.
Companions who died at the same time as Spiritshifted can now have their equipment looted.
Part of Blade of the Endless Paths now appears in the Captain’s Quarters if players had forged the blade in their Pillars I history.
Fixed a memory leak that degraded FPS over time.
Chanter Phrases are no longer eliminated upon Retraining.
Fixed an difficulty where guns might be removed from the participant’s inventory after Spiritshifting.
Fixed an problem in which faction questlines had been not being closed out properly if the participant had killed Queen Onekaza.
Adjusted how Disposition, Reputation, and Relationship values had been being calculated.
Pillars of Eternity 2 Update 1.1.Zero Patch Notes Explained: Other Issues
SHIP COMBAT

Cannon Range accuracy penalties had been adjusted to scale step by step.
Made Closing to Board much less punishing by using lowering the bottom damage values for hull, sail, and team harm.
Increased harm for ramming ships (each to the rammer and rammee).
Reduced the accuracy given per rank of cannoneer.
Reduced Ship fitness by means of ~20%.
Added opponent deck defender matter to deliver duel UI.
Globally Updated deliver combats to have a 1:1 ratio of combatants to team. Enemy Ship Defenders are actually shown one after the other.
User Interface
The Death UI now properly seems if player summons outlive the birthday celebration.
Fixed an trouble wherein the News Feed became not aligning well for sure display resolutions.
Fixed an trouble wherein your screen ought to flicker black upon launching the sport with alternatives set.
Transition icons in Crossroads scene on Splintered Reef not disappear whilst the mouse tactics.
Level Scaling alternatives can now be toggled in-sport from the Options menu.
Double Doors not block the mouse cursor while they are in an opened kingdom.
AUDIO

Atmospheric ambient SFX no longer play in taverns after attacking consumers or clients.
The Druid potential “Terrifying Roar” now has SFX.
Mercenaries in Spire of the Soul-Seers now have VO.
Fixed an problem in which one in every of High Priest Kasu’s VO strains changed into not playing.
Fixed an problem where Companion VO changed into now not gambling after triumphing the consuming contest in Fort Deadlight.
VO is not being reduce off whilst Fast Mode is energetic.
Eothas’ ambient SFX have been brought inside the Ondra’s Spire scene.
Various SFX were delivered to the Chanter-summoned Dragon from the ability “The Great Wyrm Flew O’er the Mountains”.
Various SFX were brought to Tekehu’s Spiritshift Shark shape.
Hired Adventurers now play their selected voice over all through their character introduction.
Pillars of Eternity 2 Update 1.1.0 Patch Notes Explained: Miscellaneous
Retraining a person (Respec) will not get rid of discovered capabilities & capabilities including watcher talents nor bought skill bonuses.
Ships on the sector map now not pass whilst time is stopped (If the participant’s vessel isn’t always shifting).
Watchers can not buy extra substances than their deliver can preserve.
Various overall performance associated fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant belongings which can be off display screen. This need to growth the frame charge of scenes like Queen’s Berth, Hasongo, and Fort Deadlight.
Hazanui Karu now reacts correctly if the player has visited Hasongo earlier than visiting Kahanga Palace.
The ocean ground behind Fort Deadlight has been diminished to prevent showing at some stage in heavy tides.
Death’s Herald abilities now improve properly after completing the post Ashen Maw God Conversation.
Bounty heads can now not be pickpocketed from their proprietors.
Looted preplaced corpses not show as unlooted after performing a store/load.
Fixed the first-class of Superb and Legendary Pollaxes.
Keybindings for mapping Combat Speed up and down are now not reversed.
Druids now animate nicely after they die at the same time as in a Spiritshift shape.
Players can now not interact enemy ships throughout the Ukaizo fleet battle in the event that they have no group.
Fixed an difficulty where item icons and potential icons in the crafting menu have been displaying invalid photos.
Injured idle animations now play on characters who have 1 or greater accidents.
Orlans now not lose their ears while prepared with Tricorn and Broad Brimmed hats.
Capes ought to no longer get stuck interior characters.
Vithrack now play their ambient animations.
Scyorielophas has been updated to have extra fidgets to break up his idle animation.
Added “Sailor Overboard” as a likely event throughout deliver fight SIs.
VFX and animations had been brought to the Luminous Adra Mill indoors scene.
It is now not viable for the participant to leave fight with Benweth after attacking him in Fort Deadlight – Command.
Swift Flurry will not recursively proc infinitely.
Characters need to now not get stuck in loading animations.
Summoned Creature spells now benefit from the Quick Summoning passive.

You must be logged in to post a comment Login

Leave a Reply